Download Programming Black book For Graphics...A Typical And Professional Approach To CG By Michel Abrash...



Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.
Some Of Good Features Of Book Are:

  • oyer-Moore String Searching
  • Linked Lists and Unintended Challenges
  • There Ain't No Such Thing as the Fastest Code
  • The Game of Life
  • It's a Wonderful Life
  • Pentium: Not the Same Old Song
  • Pentium Rules

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