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This document is intended for both new and experienced iPhone OS developers who are creating native iPhone applications. Its purpose is to orient you to the architecture of an iPhone application and to show you the key customization points in the UIKit and other key system frameworks. Along the way, this document also provides guidance to help you make appropriate design choices. It also points out additional documents that may offer advice or further discussion of a given subject.
Although many of the frameworks described in this document are also present in Mac OS X, this document does not assume any familiarity with Mac OS X or its technologies.Before you start reading this document, you should have at least a fundamental understanding of the following Cocoa concepts:
- Basic information about Xcode and Interface Builder and their role in developing applications
- How to define new Objective-C classes
- How to manage memory, including how to create and release objects in Objective-C
- The role of delegate objects in managing application behaviors
- The role of the target-action paradigm in managing your user interface
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